Technology Reflection: Smartboards
Description/Experience
The technology which was displayed to us in our seminar was a SMARTboard. These are a sort of digital whiteboards which display computer graphics on a touch screen, and items on the screen can be manipulated via computer or touch. I found that this particular technology is excellent for using interactive activities such as manipulatives, review games, and other touch-activated activities.
Application
For an application of this technology, I would use an interactive map to help students review and understand physical and political geographic regions of the world.
Learners for this could be anywhere from 7-12 grade students, but the difficulty and obscurity of the assessment questions would vary by age group. For our purposes, let’s assume that these are 7th grade geography students. At the end of this activity, students should be able to grasp the locations of various geographical landforms and important political states around the world.
For assessment, students would be assigned a location on the SMARTboard map, and either draw the physical feature or region (with the pen tool) or place a pre-made graphic of a country or ocean’s name on its world location. The other students at their desk must also draw the landform or political state on a map handout provided to them. The calling order of students for this activity would be random, as to prevent a situation in which only the highest prepared students answer. This activity would be designed as a review game for either a large-scale map quiz or test, so the ultimate form of assessment will come through that. However, it should be apparent if students are grasping the material from both the SMARTboard and the handout.
- I would first pass out the paper handouts to students, and then orient them to the rules of the review game activity.
- Students would then be divided into teams, both of which would compete for some sort of reinforcement (candy, extra credit, etc.)
- Out of two separate hats, I draw both the name of four students, and one landform/country
- The student groups would take turns trying to get the landform as close to the actual spot as possible. Collaboration is allowed. The team to go first will initially be decided by coin flip, and then alternate going forward.
- Whoever is closest to the actual location will receive two points for their team. In the event of a tie, each team receives one point.
- Meanwhile, students not called up to the board are to copy whatever occurs onto their map handout.
- The team with the most points at the end of the activity wins.
Reflection
--Pedagogical-Content:
There are two primary strategies that I use in formulating this activity. First is the power and importance of review. Assessing student learning through a review game is both a fun and powerful method of evaluating whether or not the content has been learned or taught well enough for the upcoming summative assessment. Evaluation in this manner is important so that core standards are met within the classroom. This strategy is appropriate for geography as it ensures that students are still accessing and using information about geography from earlier in the course.
The other method I use is cooperative learning. Working together on locating difficult geographical landforms increases the likelihood that they will exchange ideas about methods they use to recall the information. This is necessitated by the wealth of pertinent information required for this activity.
Students would initially approach geography as the study of maps. However this activity will seek to incorporate regional data which helps geography come alive as a living representation of both human and physical phenomena. However, I would worry that geography’s reputation as boring would hurt student motivation in my classroom.
- --Technological-Pedagogical:
This technology would help students work together to better understand geographical data. As a review tool, the SMARTboard serves as an exciting visual aid for students.
The SMARTboard would allow me to use a more constructivist approach to teaching geography in that students would be required to pull information from their classmates rather than me. As a learning tool, students would be much more motivated to use a SMARTboard and a friend than a textbook or atlas.
Management wise, I would have to ensure that students in the classroom were not shouting out answers in order to help their teammates. Also, I would have be sure to orient the students (if need be) to how the SMARTboards work in general. In addition, I will have to both manage assigning students and landforms to the board while keeping the classroom environment orderly.
--Technological Pedagogical Content:
The SMARTboard serve as a powerful visual aid and review tool for assessing the students on their learning of geography. Specifically, this technology is better than others (iPads, books) for this activity as it puts students in the driver’s seat, encourages cooperative learning, and demonstrates correct information visually to all students in the classroom.